this is saving time thanks! playing around so far nice. however i replace a tile in x y using swaptile and it seems many tiles are being replaced. where can i see how to fix? thanks
Great plugin! I'm still getting the feel for it, but already getting better results than when I've been wrestling with GBVM scripts directly ๐ต
Daft question maybe, but I'm planning to use this for a Gallery mode in an upcoming commercial release - is that permitted under the licence? (Just making sure; I haven't charged up-front for any of my games before... ๐)
I keep getting an undefined global error and I can't figure out why. I'm following the steps exactly, changing the names of my tilesets to what the error shows (when it's incorrect), all my file names are unique, and all tiles are unique. I also added placeholder tiles to fill that last row (not pictured).
If I'm swapping 16x16 tiles with a 16x16 block tile sheet mode, does each individual 8px block within each 16x16 tile need to be unique?
Any help would be appreciated!!! Thanks so much for making this tool!
Hi! The error means that the gbvm can't find your tileset file. Is the tileset saved in the file "tileset2.png"? If it is and you are still grtting errors then GB studio might have made another internal name for it. If so try making a GBVM script event, add reference, and find what the file is called internally. If it's something like "__bank_bg_tileset_2_tileset" than enter tileset_2 into the tilemap name.
For unique tiles you can change the tileset scene type to logo and all tiles will automatically become unique. Hope this helps!
Well I tried it again today and it's all working correctly! So we're good! Regardless, your explanation makes a ton of sense. I knew that was a thing based on the other comments here, but I was definitely looking for the wrong names in the wrong spot lol. Thanks again!
If you just want snow/ rain in a certain area, like the sky, then you can just use the tile-swapping animation feature like normal on the tile representing your sky. But if you want an extra layer of snow over your whole map, then you would probably want to create a couple snow sprites and change its position randomly over your map.
Hi! It's hard to troubleshoot without seeing a screenshot of your setup, but make sure that the tileset.png is set as a new scene, and that the name of the png-file is both unique and without spaces. You can hit me up on discord if you need more in-depth help!
Fantastic plugin, thank you so much. Just wanted to ask: when I swap the tiles on map, then leave the map, it goes back to original when I reenter that map?
Hi thanks! You'll probably want to use a variable to keep track of the swaps. So when you perform a swap you also set a variable to true, then on scene init you can check if the variable is true or false and swap accordingly.
The "Unique Tile 1's X" and "Y" only take static numerical values. Is there a way to pass variables? I would like to make a game where the player can flip the tile they're standing on, which requires a variable.
Hey sorry for the late reply, been a bit busy with non gb related work!
When I have time I'll try to update the plugin with the ability to pass variables. I'll probably have to rewrite the logic somewhat though, since plugins don't have access to variables values. All math will have to be done using gbvm in runtime (as opposed to precompiled).
This is awesome! I learned how to tileswap a couple months ago but this makes it even easier to do! Thanks for making this, iit's going to help alot of GBstudio learners
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this is saving time thanks! playing around so far nice. however i replace a tile in x y using swaptile and it seems many tiles are being replaced. where can i see how to fix? thanks
Great plugin! I'm still getting the feel for it, but already getting better results than when I've been wrestling with GBVM scripts directly ๐ต
Daft question maybe, but I'm planning to use this for a Gallery mode in an upcoming commercial release - is that permitted under the licence? (Just making sure; I haven't charged up-front for any of my games before... ๐)
Yes! Commercial releases are fine! The GNU license is very permissive!
Good to know, thank you very much! ๐
I keep getting an undefined global error and I can't figure out why. I'm following the steps exactly, changing the names of my tilesets to what the error shows (when it's incorrect), all my file names are unique, and all tiles are unique. I also added placeholder tiles to fill that last row (not pictured).
If I'm swapping 16x16 tiles with a 16x16 block tile sheet mode, does each individual 8px block within each 16x16 tile need to be unique?
Any help would be appreciated!!! Thanks so much for making this tool!
Hi! The error means that the gbvm can't find your tileset file. Is the tileset saved in the file "tileset2.png"? If it is and you are still grtting errors then GB studio might have made another internal name for it. If so try making a GBVM script event, add reference, and find what the file is called internally. If it's something like "__bank_bg_tileset_2_tileset" than enter tileset_2 into the tilemap name.
For unique tiles you can change the tileset scene type to logo and all tiles will automatically become unique. Hope this helps!
Well I tried it again today and it's all working correctly! So we're good! Regardless, your explanation makes a ton of sense. I knew that was a thing based on the other comments here, but I was definitely looking for the wrong names in the wrong spot lol. Thanks again!
I can't do it, can you help me?
What part do you need help with?
I want it to snow (or rain) in my snowy place. Can this plugin do this? Or advise if you know how this can be implemented.
If you just want snow/ rain in a certain area, like the sky, then you can just use the tile-swapping animation feature like normal on the tile representing your sky. But if you want an extra layer of snow over your whole map, then you would probably want to create a couple snow sprites and change its position randomly over your map.
Thank you very much!
getting an error when using this now, any help on what to do?
Im getting the same error im going to see what if i can figure it out in anyway
Hi! It's hard to troubleshoot without seeing a screenshot of your setup, but make sure that the tileset.png is set as a new scene, and that the name of the png-file is both unique and without spaces. You can hit me up on discord if you need more in-depth help!
i got it thanks
I'm getting the same error, how was this resolved?
I did it hard way
Fantastic plugin, thank you so much. Just wanted to ask: when I swap the tiles on map, then leave the map, it goes back to original when I reenter that map?
Hi thanks! You'll probably want to use a variable to keep track of the swaps. So when you perform a swap you also set a variable to true, then on scene init you can check if the variable is true or false and swap accordingly.
Thanks for the answer :)
The "Unique Tile 1's X" and "Y" only take static numerical values. Is there a way to pass variables? I would like to make a game where the player can flip the tile they're standing on, which requires a variable.
Hey sorry for the late reply, been a bit busy with non gb related work!
When I have time I'll try to update the plugin with the ability to pass variables. I'll probably have to rewrite the logic somewhat though, since plugins don't have access to variables values. All math will have to be done using gbvm in runtime (as opposed to precompiled).
This is awesome! I learned how to tileswap a couple months ago but this makes it even easier to do! Thanks for making this, iit's going to help alot of GBstudio learners
what a god send to all noob/level 1 gb studio devs. or just lazy people like me! thank you for the hard work!
Hey thanks! I appreciate it :). I love your work by the way, good stuff!