1.0 Release


A bunch of projectile engine edits I’ve made for different projects, now conveniently gathered into one plugin.

I was about to release this earlier, but a new version of GB-studio changed projectiles pos into signed integers, so I delayed it a bit to make I have a working version for GB studio 4.1.2 and beyond.

There’s a couple more features I had planned to include like homing projectiles, and expanding the hookshot projectile slightly, but I’ll save that for a future update.

I originally didn’t make any edits to gbs_types.h, but thought the addition of a few bytes to the projectile struct was worth it to make instances of projectiles behave differently. But it does potentially limit the compatibility with future plugins (at least forces the user to make a few edits themselves).

Another thing I considered was whether or not to merge the custom projectile plugin directly into the launch projectile event. There are pros and cons to this, but I decided against it, mostly to keep the plugin separate from vanilla events and so that several launch events can be modified at the same time.

Can’t wait to see all the future bugs that will show up!

Files

projectile.zip Play in browser
66 days ago
ProjectilePluginProjectFiles.zip 429 kB
59 days ago
Projectile Plugin for 4.1.2 and above.zip 12 kB
59 days ago
Projectile Plugin for 4.1.1 and below.zip 13 kB
59 days ago

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