1.2.0 Update


In addition to a couple of bugfixes, I’ve added the ability to ignore player collisions for the projectile. This makes the anchor type a lot more functional since the player won’t “eat up” the collision check if it overlaps with the projectile.

Additionally infinite lifetimes are now per projectile. If you wish to set a global infinite lifetime, which is necessary if you wish to toggle it on and off at runtime, you can use the event “Set Projectile Lifetime”.

Files

1.2.0 Projectile Plugin for 4.1.1 and below.zip 14 kB
68 days ago
1.2.0 Projectile Plugin for 4.1.2 and above.zip 14 kB
68 days ago

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