1.1.0 Update


Added a new projectile type: Anchor allows a projectile’s position to be tied to a specified actor. Setting the projectile’s speed to 0 will allow the projectile to only move with the actor.

Added Script execution on removal. Users can now add a script to be executed when projectiles are removed.

Pause projectiles. Added a new event that allows the user to either pause or unpause projectiles, or allows projectiles to be paused when scripts are locked (like when a dialog is showing)

Exposed Engine fields in settings.

Files

Projectile Plugin for 4.1.1 and below.zip 13 kB
39 days ago
Projectile Plugin for 4.1.2 and above.zip 13 kB
39 days ago

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